A downloadable R&D project for Windows

Currently a test for: 'Daily Dungeon'. Doing it this way so I don't mess with the analytics on any of my other pages (especially the launch stats for the page for this game)

There are 8 floors. You will be asked two questions which will determine what floor you go to. Each maze is the same size. Tiles that the enemies will walk on look different than the standard tiles of the maze. There is no combat, if an enemy makes contact with you or vice versa, it's Game Over. Reach the door to Win.

Questions I'd like to have answered: Do the mazes seem to be a fine size/difficulty? Do any stand out from the others in that respect? Are there any tilesets that seem to make things feel more difficult? Do the enemies appear unsettling enough and of a good movement speed to deal with? Was there anything you did or did not like?


Also testing: 'Debris Dungeon'.

A game inspired by CRPGs, this current demo just covers the game tutorial.

Questions I'd like to have answered: Does the game seem desolate but not unpleasant? Do the way characters are introduced make them seem different enough? Are there any questions that you're left with during/after playing? Was there anything you did or did not like?


Download

Download
Daily Dungeon Demo.zip 122 MB
Download
Debris Dungeon.zip 140 MB