Patch 1.033 Notes


Hello everyone! Some small adjustments this time. Tooltips and a mission bug, two classes that needed to fit their playstyle slightly better, and two niche items that were underperforming.

Bug & Tooltip Fixes:
-After failing a Remembrance Mission, party members weren't healing afterward, meaning you could start a new mission with an unintentionally injured ally. This has been fixed.
-Juggler's "Perfect Coordination" skill now mentions it also grants the user an extra action on the following turn. Functionality unchanged, description fixed.
-Most Equipment that had in their description they affected stats "Before Turn 3" gave them as long as the battle hadn't reached Turn 4, so wording has been changed to "Before Turn 4". Functionality unchanged, description fixed.

Balance Changes:
-Cultist's "Sacrificial Energy" skill changed from "Deals Profane damage over time to a foe based on your DEV. Decreases your Mp costs by 25% for 4 turns." for 7 Mp to "Deals low Profane damage to one based on your DEV. Decreases your Mp costs by 25% for 4 turns." for 8 Mp. Cultists were intended to be a class that could use their crit chance buffs to benefit their healing, but their Healthsteal wasn't very useful.
-Dark Hunter's "Daredevil" skill changed from "Lower your ARM by 50% but increase your AGI by 80%. Lasts until KO'd." for 4 Mp to "Increases your AGI by 80% for this turn. Does not cost a turn to use; can only use once a turn." for 30% max Hp. They have direct healing, Healthsteal, and Health Regen effects but no way to keep Hp low to make use of their "AGI increases as Hp lowers" passive without ally damaging skills or RNG. This hopefully helps address that.
-The off-hand item "Dissonant Sphere" effect changed from "When Mp is below 60%, Max Mp +40%." to "+5% Max Mp. When Mp is below 60%, Max Mp +50%."
-The off-hand item "Meat Shield" effect changed from "When Hp is below 60%, Max Hp +40%." to "+5% Max Hp. When Hp is below 60%, Max Hp +50%."

The target of a patch later this month will focus on equipment and class balancing. The focus is less about making sure things are "balanced" and more that everything and everyone has a use case. There's a few things (like Piedra de Luna) that are strong enough in many situations that too many other options are obsolete. A few things will get nerfed, but for the most part it's just about making the underperformers or too niche cases more competitive choices.

Thank you all for your patience and support, and we hope you continue to enjoy the game.

Files

Purgatory Dungeoneer.zip 240 MB
Aug 08, 2023

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