v1.2 Patch Notes
Hello everyone! October 6th marks the second anniversary of this game's release, so I felt it was time to do a bit of rebalancing. The focus is to help boost weaker classes and give more consistency to a few skills that felt too random. There's no equipment changes, but there's a lot of classes affected. I'd hoped to get more done in time but couldn't manage it (as it turns out there are limits to what one person can do at this scale and having not touched the game for a while) so the last portion of the notes are what I'm hoping to get implemented and tested this next week.
Bug fixes:
-Assassin's "Await" now properly removes and gives immunity to AGI debuffs.
-Beast Keeper's "Pack Support" had a placeholder event assigned to it at some point. That has been removed.
-Drunken Master's "Metabolic Release" description now properly says it affects the party instead of just the user.
Race changes:
-Lleoll changed from "+5% Critical chance, +40% Critical damage. Attacks can poison. Passive." to "+100% Critical damage. Passive."
-Void Children get +20% Critical damage.
Class changes:
-Accursed One's "Diabolical Excess" now also increases Max Hp.
-Archmage's "Mana Vigor" also gives 10% Healthsteal to the Attack action.
-Archmage's "Mana Withholdings" threshold increased from 10% to 50%.
-Assassin's Level 1 active skill changed from "Sav" to "Mission Missive", which costs 8 Mp and gives the user +30% Evasion, Critical chance, and Critical damage for 4 turns.
-Assassin's "Await" now consistently is a 2 turn stun rather than 2-4 turns.
-Battle Cleric's "Blasting Devotion" buff changed from "Recovery +40%" to "Healthsteal and Recovery +12%".
-Battle Cleric's "Extending Bless" Mp cost increased from 9 to 11, STR buff increased from 40% to 50%, and removes debuffs from the target.
-Battle Cleric's "Atok" replaced with the Cleric Level 3 skill "Holy Mail".
-Beast Keeper's "Pack Support" now affects the whole party.
-Beast Keeper's "Forage" bonus reduced from 75% to 50%, but now affects the whole party.
-Berserker's Berserkergang now only lasts for two turns, doubles all core stats (STR, AGI, LOG, DEV, SPD, & ARM), and grants +1 Action, but the user can only Attack.
-Berserker's "Building Wrath" passive skill changed to "Berserkergang Gang" active skill. It works like Berserkergang but costs 10 Mp and affects the whole party.
-Bishop's "Jova" replaced with "Eltapuh".
-Cheerleader's "Encouragement" now costs 10 instead of 7 base Mp, but also affects the user.
-Cleric's "Castigating Truth" now costs 18 instead of 9 base Mp, but also hits all enemies and removes buffs.
-Commando's "Grim Determination" Mp cost and damage doubled.
-Dancer's "Spotlight" description needs replacing with correct Aggro tooltip
-Doctor's "Sterilize" says it removes most debuffs for consistency among standard removal skills. Functionality unchanged.
-Doctor's "Corrective Procedure" initial heal now recovers Mp instead of Hp. The heal over time effect still affects Hp.
-Doomsayer's "Useless Warning" also removes one buff.
-Druid's "Wet Regeneration" also removes debuffs.
-Drunken Master's skill damage ratios increased one step. As a class with multiple offensive stats, a class passive that buffs none of them, no consistent damage buffs, and needing to use actions to gain access to damaging actions, they needed some added force.
-Drunken Master's "Debauch" chance increased from 40% to 50% and now also restores Mp equal to 5% of the user's Max Mp.
-Emomancer's "Discouragement" also removes one buff.
-Guard's (and Mimic's) "Patrol" Aggro increased from +200% to +400%.
-High Priest's "Desperation" now has high priority.
-Hunter's "Final Dedication" AGI buff increased from 75% to 100%.
-Illusionist's "Invisibility" now specifies it affects one ally. Functionality unchanged.
-Imperial Knight's "Pommel Pummel" now costs 18 instead of 12 base Mp, but deals increased damage.
-Inquisitor's "Proclamation" now also removes one debuff.
-Inquisitor's "Divine Valor" now also increases AGI and DEV.
-Jester's "Heartening Joke" increased from 40% to 50%.
-Monk's "Misericord" ARM bonus increased from 50% to 100%.
-Necromancer's "Horrific Return" STR bonus increased from 30% to 60%.
-Pirate's "Mutinous" bonus increased from 25% to 35%
-Pirate's "Strong Tides" bonus increased from 10% to 15%.
-Plague Doctor's "Fumigate" heals for 50% more. It's their only real heal so it ought to do more.
?Saint's "Lead Worship" bonus increased from 30 to 50%.
?Sniper's "Sure Spotter" skill renamed to "Isolation". Functionality unchanged.
Upcoming changes:
?Bosses all get a new passive ability at Level 6: Second Phase. It gives +100% STR, AGI, LOG, DEV, SPD, and ARM while below 50% Hp.
?Boss Tarek's "Tomb Curse" now costs 10 instead of 4 base Mp but also deals direct damage, reduces Evasion by 100% instead of 20%, and removes buffs.
?Boss Tarek's "Poison Cloud" now costs 14 instead of 8 base Mp but deals increased damage.
?Boss Taavi's "Flower Burst" now additionally makes enemies take 50% more Non damage.
?Boss Taavi's "Allergens" now costs 15 instead of 8 base Mp but also removes buffs and deals low damage based on your AGI.
?Boss Taavi's "Heal Spore" now also removes debuffs.
?Boss Jae's "Clean Tide" now costs 20 instead of 10 base Mp, but affects the whole party.
?Boss Jae's "Deep Loch" now costs 15 instead of 10 base Mp, but also removes buffs.
?Boss Jae's "Mind Crush" now costs 25 instead of 10 base Mp, but additionally lowers ARM, and the effect is increased to 60% from 40%.
?Boss Meintje's "Sticky Ooze" now costs 15 instead of 10 base Mp, but also removes buffs.
?Boss Meintje's "Velocity" now costs 15 instead of 10 base Mp, but deals more damage.
?Boss Meintje's "Metalize" now costs 20 instead of 10 base Mp, but also heals based on your LOG, affects SPD, is increased to 50% from 30%, and removes debuffs.
?Cheerleader's "Physical Elation" now costs 13 instead of 10 base Mp, but also increases Critical damage.
?Cheerleader's "Mental Elation" now costs 13 instead of 10 base Mp, but also increases Critical damage.
?Commando's "Combat Support" now also increases Critical damage.
?"Cursed" classes "Legacy of" skills now also give +20% Max Hp.
?"Cursed" classes "Curse of" skills now changed to "Using unique class skills inflicts a curse on the user that gives -20% to their main stat, -20% Max Hp, can't use this skill, can use Purge Curses." This debuff doesn't go away over time. Purge Curses removes all debuffs from the user.
?"Cursed" classes "Obscene" skills now cost 6 instead of 4 base Mp, but don't take a turn to use.
?"Cursed" classes unique skills now include a Max Hp portion of their damage/healing formula.
?Cursed Clerics "Gather Curses" skill name changed to "Gather Curses L".
?Cursed Clerics start with an additional skill "Gather Curses D", which has the same effect as the original but instead targets and revives a KO'd ally. Both versions share the same curse effect, so using either Gather Curses skill seals both.
?Cursed Knight's "Scarmor" improved: either a better damage reduction ratio due to lack of sustain, or have it give damage reduction when below X (100?) current Hp to benefit both when at low Hp% and when multiple curses are active.
?Cursed Mage's "Nether Corrosion" now costs 25 instead of 13 base Mp, but now targets all enemies.
?Dancer's "Slow Dance" no longer reduces AGI, but reduces Critical damage by 35%.
?Dark Hunter's Lv. 1 active skill changed to "Certain Cull", which deals low Toxic damage to one based on the user's AGI and applies a debuff that makes the target take 50% more damage from DoTs for 4 turns.
?Dark Knight's "Bloodbath" skill now does less damage based on their STR but also factors a portion of their Max Hp into the damage formula.
?Doomsayer's Hp costs rebalanced and modified.
?Druid's Level 1 heal Nehjova maybe changed to a weaker AoE one
?Druid's "Stone Storms" changed from "Lowers all foes' SPD & Evasion by 30%" to "Lowers all foes' SPD, ARM, & Evasion by 25%".
?Duelist's "Nehatz" changed to "Atzval". It gives them a skill that's still useful in single combat, while giving them an AoE option and a way to deal with characters that have increased single-target damage reduction.
?Duelist's "Satisfaction" now costs 10 instead of 7 base Mp but also gives +10% Healthsteal and 40% instead of 30% Critical chance. Needs some oomph to be an alternative to running Commander & Bear the Banner.
?Duelist's "Attack+++" skill replaced with the Sniper skill "Isolation", a passive that increases their STR, AGI, LOG, & DEV by 100% when there is only one enemy.
?Dungeon Master's Underlings get the AoE version of their starting skill at Level 5.
?Dungeon Master's Underlings gain the "Huddled Masses" passive at Level X. This gives them +100% Critical chance while more than 3 enemies are alive.
?Dungeon Masters gain the "Gathering" active skill at Level 9, which costs 15 base Mp, heals for 20% of their Max Hp removes all debuffs from themselves, and gives them access to the "Destructive Wave" skill while preventing the use of Gathering until it's used. Destructive Wave damages all enemies for 20% of the user's Max Hp, removes most buffs from the targets, and can't be used again until Gathering has been reused.
?Emomancer's Custom Paranoia: is it worth it and is it actually a strong DoT?
?Enraged Mage's "Kozene" changed to higher power version
?Enraged Mage's "Kozduhoss" changed to higher power version
?Enraged Mage's "Mage Rage" changed from "Lower your ARM by 50% but increase your Mp Regen by 7%." to "Lower your ARM by 75% but increase your LOG by 50% and Mp Regen by 10%."
?Geometer's "Rescript" now also increases Accuracy by 15%.
?Gladiator's "Armatura" now costs 10 instead of 7 base Mp, but also increases Critical damage by 55%.
?High Priest's "Brief Miracle" changed from "Recover 50% of the party's max Hp, but lowers their Recovery by 50% for 2 turns." for 6 Mp to "Greatly heals the party based on your DEV and prevents them from being KO'd this turn. High priority. Can't use again until you're KO'd." for 30 Mp.
?Hunter's Lv. 1 active skill changed to "Certain Cull", which deals low Toxic damage to one based on the user's AGI and applies a debuff that makes the target take 50% more damage from DoTs for 4 turns.
?Juggler's Juggle skills base Mp costs increased from 3-4 to 5.
?Juggler's "A Brick" now removes most buffs from the target.
?Juggler's "Many Balls" now lowers ARM by 50%.
?Juggler's "Three Torches" now lowers Recovery by 50%.
?Juggler's "Perfect Coordination" changed from "Lowers all foes' ARM & Recovery by 50% for 3 turns and grants the user an additional action next turn, if you use Throw! while you have 3 Juggle skills active." to "After Turn 3, gain an extra action. Passive."
?Kensei's "Kozbun" changed to "Kozbunval". They're a high Mp Regen class without much way to spend the cash and they could use the AoE.
?Lancer's "Ferocious Thrusts" is now a Stance skill. Or at least something different than it is, currently feels too clunky, especially for a dual stat class
?Magician's "Mentalist" now costs 10 instead of 7 base Mp, but now lowers ARM instead of Evasion, and removes buffs from the target.
?Medic's "Protocols" changed from "Lowers your Evasion and Accuracy by 25% but increases your DEV by 50% and Critical damage by 25% for 4 turns." as an active skill to a passive skill of "After Turn 3, gain 30% DEV, SPD, and Critical damage. Passive."
?Monk's "Cloister" changed from "Recover 25% of one's max Hp. Increases ARM by 35% for 4 turns." to "Heals the target for 30% of your max Hp and gives them 50% single-target damage reduction for 4 turns."
?Monk's "Stigmata" changed from "Heals all other allies for 20% of your Max Hp." to "Heals all other allies for 50% of your Max Hp. Applies a DoT equal to 5% of your Max Hp for 4 turns."
?Monk's "Benediction" now also gives 30% multi-target damage reduction for 4 turns and bases its healing on the Monk's Max Hp, not the target's.
?Necromancer's "Terror" now costs 20 instead of 6 base Mp, but additionally deals heavy Profane damage.
?Onmyoji's "Lignify" changed from "Target is unable to act this and next turn, but ARM increased by 200%. Can only be affected once per battle." to "Lowers a foe's SPD by 99% and increases the damage they take from DoTs by 25% for 4 turns."
?Onmyoji's "Minor Petrify" changed from "Target ally's Hp, ARM, and chance to be targeted increases by 200%, but they cannot act for 4 turns." for 4 Mp to "Target ally's Max Hp, ARM, and Aggro +100%, but SPD, Evasion, and Accuracy -50% for 4 turns." for 10 Mp.
?Puppeteer's "Ransotengai" now also gives immunity to SPD debuffs.
?Rune Knight's "Spellswordplay" now also gives 5% Mp Regen.
?Scout's "Overactive" changed from "50% chance to gain an extra action each turn." to "While above 80% Hp, gain an extra action. Passive."
?Throwing Master's "Empty Pockets" changed from "Applies several elemental DoTs randomly based on your AGI." to "Deals damage five times to random enemies. Each hit ignores ARM and removes a buff from the target."
?Tourist's "Oblivious" bonus increased from 25% to 30% and also increases your Aggro.
?Tourist's "Vacation" changed from recovering Mp based on 8% of the target's Max Mp to recovering Mp based on 5% of the user's Max Hp.
?Trickster's "Puhege" changed to "Fade Away" which "Increases one's AGI & SPD by 40% and gets -50% Aggro for 4 turns."
?Warrior's "Attack+++" Attack count increased from 1 to 3 and now additionally increases Accuracy by 15%.
It's a lot to read so if you got through it, thank you. If you're new to the game I hope you enjoy playing and that this warns you about how far things can go. If you're not new, I hope you enjoy the changes! Thank you all as always for your patience and support.
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Purgatory Dungeoneer
A roguelite RPG about plundering a psychic hellmaw for personal closure, and building a village beyond the grave.
Status | Released |
Author | Damien Crawford |
Genre | Role Playing |
Tags | 2D, Pixel Art, Retro, Singleplayer |
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- Patch 1.033 NotesAug 08, 2023
- Patch 1.032 NotesJun 24, 2023
- Patch 1.031 NotesMay 13, 2023
- Patch 1.03 NotesMay 08, 2023
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