Patch v1.21: rebalancing, Egoist character buffs, and Cursed overhaul
Hello everyone! This set of changes has a couple of classes getting larger overhauls/reworks. The "Cursed" classes (Accursed Ones, Cursed Clerics, Cursed Knights, Cursed Mages, & Cursed Thieves) are getting a bit of a rework so they get their own section. Other classes with significant rebalancing are Bosses and Dungeon Masters, with Jugglers and Monks getting some needed quality of life.
Cursed character change summary:
-"Cursed" classes "Legacy of" skills now also give +20% Max Hp.
-"Cursed" classes "Curse of" skills now changed from "(main stat) decreases the higher your current Hp (up to -25% at 100% Hp). Passive." to "'Curses self' skills apply -20% Max Hp, -20% (main stat), seal that skill from reuse, and grants the Expel Curses skill." This debuff doesn't go away over time but can be removed through skills. Expel Curses removes all debuffs from the user.
-"Cursed" classes "Obscene" skills now cost 6 instead of 4 base Mp, but don't take a turn to use.
-I normally keep these notes in alphabetical class name order, but this affects Accursed One's Lv.1 skills that they share with Cursed Clerics/Knights/Mages/Thieves: Gather Curses, Amplify Curses, Cursed Caster, & Steal Curses. However, instead of these skills lowering their respective stat and Max Hp, they increase it.
-Accursed One's "Fallen Force" damage ratio reduced and no longer applies DoTs but bases its damage on the average of STR, AGI, LOG, DEV, & Max Hp. The goal here is to make the damage more consistent in terms of equipment and buffs/debuffs influencing damage output, as well as giving incentive to use your other skills before using the big one. If you have no curses active this skill deals about 20% less direct damage on average; with all four active it deals just over double.
More specific Cursed changes:
-Cursed Clerics "Gather Curses" skill name changed to "Gather Curses L".
-Cursed Clerics start with an additional skill "Gather Curses D", which has the same effect as the original but instead targets and revives a KO'd ally. Both versions share the same curse effect, so using either Gather Curses skill seals both.
-Cursed Knight's "Scarmor" changed from "ARM increases the lower your current Hp (up to +60% at 1% Hp). Passive." to "Gain 50% damage reduction while below 100 Hp. Passive." This helps both when they're at low Hp for their Legacy bonus or from Obscene Strength being active, but also helps with Curses lowering their Max Hp.
-Ahti, Woad Cursed Knight has "Scarmor" replaced with "Scardening", which is the same except activates at 150 Hp.
-Cursed Mage's (and Accursed One's) "Cursed Caster" skill now affects an ally rather than just the user. The user is still the one that receives the curse after use.
-Cursed Mage's "Nether Corrosion" now costs 25 instead of 13 base Mp, but now targets all enemies.
Class changes:
-Archmage's "Mana Glutton" now specifies that it affects Max Mp. Functionality unchanged.
-Bosses all get a new passive ability at Level 6: Second Phase. It gives STR, AGI, LOG, DEV, SPD, & ARM +100% while below 50% Hp.
-Boss Tarek's "Tomb Curse" now costs 10 instead of 4 base Mp but deals direct damage instead of damage over time, reduces Evasion by 100% instead of 20%, and removes buffs.
-Boss Tarek's "Poison Cloud" now costs 14 instead of 8 base Mp but deals increased direct damage.
-Boss Taavi's "Flower Burst" now additionally makes enemies take 50% more Non damage.
-Boss Taavi's "Allergens" now costs 15 instead of 8 base Mp but also removes buffs and deals low Non damage based on your AGI.
-Boss Taavi's "Heal Spore" now correctly targets the party instead of one ally and also removes debuffs.
-Boss Jae's "Clean Tide" now costs 20 instead of 10 base Mp, but affects the whole party.
-Boss Jae's "Deep Loch" now costs 15 instead of 12 base Mp, but also removes buffs.
-Boss Jae's "Mind Crush" now costs 25 instead of 12 base Mp, but additionally lowers ARM, and the effect is increased to 60% from 40%.
-Boss Meintje's "Sticky Ooze" now costs 15 instead of 10 base Mp, but also removes buffs.
-Boss Meintje's "Velocity" now costs 15 instead of 10 base Mp, but deals more damage.
-Boss Meintje's "Metalize" now costs 20 instead of 10 base Mp, but targets one ally instead of just themself, also heals based on your LOG, affects SPD, and removes debuffs.
-Cheerleader's "Physical Elation" now costs 13 instead of 10 base Mp, but also increases Critical damage.
-Cheerleader's "Mental Elation" now costs 13 instead of 10 base Mp, but also increases Critical damage.
-Commando's "Combat Support" now costs 8 instead of 5 base Mp, but also increases Critical damage.
-Dancer's "Slow Dance" no longer reduces AGI, but reduces Critical damage by 35%.
-Dark Hunter's Lv. 1 active skill "Kozmer" changed to "Certain Cull", which "Deals low Toxic damage to one based on the user's AGI. Lowers their resistance to DoTs by 50% for 4 turns." for 7 Mp.
-Dark Knight's "Bloodbath" skill now costs 30% instead of 25% Max Hp, and does less damage based on their STR but also factors a portion of their Max Hp into the damage formula.
-Doomsayer's Hp costs rebalanced slightly.
-Druid's Level 1 heal "Nehjova" changed to "Jovaoss". They didn't have an AoE heal and there was no need for Nehjova once you got access to Wet Regeneration.
-Druid's "Stone Storms" changed from "Lowers all foes' SPD & Evasion by 30%" to "Lowers all foes' SPD, ARM, & Evasion by 25%".
-Duelist's "Nehatz" changed to "Atzval". It gives them a skill that's still useful in single combat, while giving them an AoE option and a way to deal with characters that have increased single-target damage reduction.
-Duelist's "Satisfaction" now costs 10 instead of 7 base Mp but also gives +10% Healthsteal and 40% instead of 30% Critical chance.
-Duelist's "Attack+++" skill replaced with the Sniper skill "Isolation", a passive that increases their STR, AGI, LOG, & DEV by 100% when there is only one enemy.
-Dungeon Master's Underlings get the AoE version of their starting skill at Level 3.
-Dungeon Master's Underlings gain the "Huddled Masses" passive at Level 5. This gives them +100% Critical chance while more than 3 enemies are alive.
-Dungeon Masters gain the "Gathering" active skill at Level 9, which costs 15 base Mp, heals for 20% of their Max Hp removes all debuffs from themselves, and gives them access to the "Destructive Wave" skill while preventing the use of Gathering until it's used. Destructive Wave damages all enemies based off the user's STR/AGI/LOG/DEV, removes most buffs from the targets, and can't be used again until Gathering has been reused. It also prevents using Gathering for a turn.
-Enraged Mage's "Kozene" changed to "Eneval".
-Enraged Mage's "Kozduhoss" changed to "Nehduhoss". Their Level 1 & 2 skills needed more damage to have reason to use them after learning their Level 7 & 9 skills.
-Enraged Mage's "Mage Rage" changed from "Lower your ARM by 50% but increase your Mp Regen by 7%. Lasts until KO'd." to "Take double damage but increase your LOG, Critical chance, Accuracy, & Mp Regen by 10%. Lasts until KO'd."
-Evoker's "Refresh Allies" changed from "Revives and heals Hp for the spirits based on your LOG." for 10 Mp to "Revives the party, healing them based on your LOG. Spirits get healed even if not KO'd." for 15 Mp. The healing ratio has also been increased.
-Evoker's "Empower" base Mp cost increased from 7 to 10 and bonus reduced from 30% to 25% but affects all allies.
-Evoker's Spirits now also remove a debuff with each heal.
-Geometer's "Rescript" changed from "Increases the party's Mp Regen by 5% for 4 turns." for 30% of your Max Hp to "Increases the party's Accuracy by 15% and Manasteal by 5% for 4 turns." for 50% of your Max Hp. They grant a lot of Healthsteal, so this helps solidify their role as an offensive sustain class.
-Gladiator's "Armatura" now costs 10 instead of 7 base Mp, but also increases Critical damage by 55%.
-Guard's "To Serve" changed from increasing STR by up to 30% the higher your Hp% is to increasing STR by up to 50% the lower your Hp% is.
-Guard's "To Protect" changed from increasing ARM by up to 50% the lower your Hp% is to the higher your Hp% is. This now makes you incentivized to keep them high on Hp to tank better, or help finish a fight as their Hp lowers. To Protect also had too much overlap with how Guardians and Monks function, and as they have skills that actually cost Hp they felt better to use with that type of passive ARM.
-Heretic's Level 1 skill "Jovaoss" changed to their Level 7 skill "Critical Reasoning". skill 375 to 986
-Heretic's new Level 7 skill is "Blaspheme", which "Removes all debuffs from an ally but lowers them to 1 Hp. Does not cost a turn to use; can only use once a turn." for 0 Mp. skill 965 self state 311
-High Priest's "Desperation" changed from "Greatly heals an ally based on your DEV. High priority. Stun yourself after casting." for 5 Mp to "Greatly heals the party based on your DEV. Doesn't cost a turn to use. Can't use again until you're KO'd." for 12 Mp.
-High Priest's "Brief Miracle" changed from "Recover 50% of the party's max Hp, but lowers their Recovery by 50% for 2 turns." for 6 Mp to "Doubles the party's Max Hp and Mp while healing over time based on your DEV for 2 turns." for 20 Mp.
-Hunter's Lv. 1 active skill "Meross" changed to "Certain Cull", which "Deals low Toxic damage to one based on the user's AGI. Lowers their resistance to DoTs by 50% for 4 turns." for 7 Mp.
-Juggler's "How To Juggle" bonus increased from 10% to 20%.
-Juggler's Juggle skills base Mp costs increased from 3-4 to 5.
-Juggler's "A Brick" now removes most buffs from the target.
-Juggler's "Many Balls" now lowers ARM by 50%.
-Juggler's "Three Torches" now lowers Recovery by 50%.
-Juggler's "Perfect Coordination" changed from "Lowers all foes' ARM & Recovery by 50% for 3 turns and grants the user an additional action next turn, if you use Throw! while you have 3 Juggle skills active." to "After Turn 3, gain an extra action. Passive."
-Kensei's "Kozbun" changed to "Nehbunval". They're a high Mp Regen class without much way to spend the cash and they could use the AoE.
-Kensei's "Tenrai" base Mp cost increased from 14 to 17. Just a bit too much value for its cost.
-Lancer's "Ferocious Thrusts" is now a Stance skill and costs 0 Mp.
-Magician's "Mentalist" now costs 10 instead of 7 base Mp, but now lowers ARM instead of Evasion, and removes buffs from the target.
-Medic's "Disinfect" now costs 10 instead of 4 base Mp, but changed from "Removes and protects the party from Recovery and Regen debuffs for 4 turns." to "Heals the party over time and grants immunity to DoTs for 4 turns."
-Medic's "Sanitize" wasn't working properly, and is now "Medium Hp heal to one based on your DEV. Applies 5 fake buffs that removal skills will target first."
-Medic's "Protocols" changed from "Lowers your Evasion and Accuracy by 25% but increases your DEV by 50% and Critical damage by 25% for 4 turns." as an active skill to a passive skill of "After Turn 3, gain 30% DEV, SPD, and Critical damage. Passive." Medics were too situational and cumbersome, and these skill changes helps them both fulfill their role and be easier to use.
-Mimic's "Battle Continuation" now affects all KO'd allies and costs 16 instead of 12 base Mp.
-Mimic's "Ferocious Thrusts" is now a Stance skill and costs 0 Mp.
-Mimic's "Terror" now costs 20 instead of 6 base Mp, but additionally deals heavy Profane damage.
-Monk's "Cloister" changed from "Recover 25% of one's max Hp. Increases ARM by 35% for 4 turns." to "Heals the target for 30% of your max Hp and gives them 50% single-target damage reduction for 4 turns."
-Monk's "Stigmata" now also increases the party's Max Hp by 25% for 4 turns. The healing still doesn't affect the user, but the buff does.
-Monk's "Benediction" now also gives 30% multi-target damage reduction for 4 turns and bases its healing on the Monk's Max Hp, not the target's.
-Monk's healing skills can now critically hit.
-Necromancer's "Terror" now costs 20 instead of 6 base Mp, but additionally deals heavy Profane damage.
-Onmyoji's "Lignify" changed from "Target is unable to act this and next turn, but ARM increased by 200%. Can only be affected once per battle." for 6 Mp to "Deals low Order damage based on your LOG and lowers a foe's SPD, Evasion, and DoT damage resistance by 25% for 4 turns. Undispellable." for 9 Mp.
-Onmyoji's "Minor Petrify" changed from "Target ally's Hp, ARM, and chance to be targeted increases by 200%, but they cannot act for 4 turns." for 4 Mp to "Metalize" which "Heals one based on your LOG and removes most debuffs. Increases their SPD, ARM, Critical chance, & Critical damage by 30% for 4 turns." for 20 Mp. Their unusual skill effects were interesting but awkward, and didn't let them make as good use of Spirit Refinement.
-Puppeteer's "Ransotengai" now also gives +100% SPD.
-Rune Knight's "Spellswordplay" now also gives +3% Manasteal.
-Scout's "Overactive" changed from "50% chance to gain an extra action each turn." to "While above 80% Hp, gain an extra action. Passive."
-Shadow Mage's "Gloom" LOG bonus increased from +65% to +100%.
-Throwing Master's "Empty Pockets" changed from "Applies several elemental DoTs randomly based on your AGI." for 10 Mp to "Deals low Space damage five times to random enemies. Each hit ignores ARM, Evasion, and removes a buff from the target." for 20 Mp.
-Tourist's "Oblivious" bonus increased from 25% to 30% and also increases your Aggro.
-Tourist's "Vacation" changed from recovering Mp based on 8% of the target's Max Mp to recovering Mp based on 5% of the user's Max Hp. It also not correctly affects the party rather than one ally.
-Trickster's "Puhege" changed to "Fade Away" which "Increases one's AGI & SPD by 40% and gets -50% Aggro for 4 turns."
-Valkyrie's "Decisive" now also gives +3% Manasteal.
-Valkyrie's "Battle Continuation" now affects all KO'd allies and costs 16 instead of 12 base Mp.
-Bracha Angel Valkyrie's "Unslain" now affects all KO'd allies and costs 16 instead of 12 base Mp.
-Warrior's "Attack+++" Attack count increased from 1 to 3 and now additionally increases Accuracy by 15%.
With that, there's no further changes or updates currently planned. I've also updated the Class FAQ to be current with this patch. Please let me know if you have any issues, and thank you all for your patience and support over the past two years!
Files
Get Purgatory Dungeoneer
Purgatory Dungeoneer
A roguelite RPG about plundering a psychic hellmaw for personal closure, and building a village beyond the grave.
Status | Released |
Author | Damien Crawford |
Genre | Role Playing |
Tags | 2D, Pixel Art, Retro, Singleplayer |
More posts
- v1.2 Patch Notes66 days ago
- Patch 1.12 Notes - Fixes and a Cheat CodeAug 02, 2024
- Patch 1.11 Notes - Guild and Evoker QoLApr 27, 2024
- Patch 1.1 Notes - Post-Game Arena and Cloister added!Oct 09, 2023
- Patch 1.041 NotesSep 16, 2023
- Patch v1.04 NotesSep 01, 2023
- Patch 1.033 NotesAug 08, 2023
- Patch 1.032 NotesJun 24, 2023
- Patch 1.031 NotesMay 13, 2023
Leave a comment
Log in with itch.io to leave a comment.